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#1
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#2
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Just implemented the html and css for a redesign of a game engine's site. I was given a photoshop image for the design, so while I'll pass along any comments on the look and feel that I get, I didn't do that, and I'm more interested in critiques on the html + css. Obviously this is just a template with no content in it, the links are just placeholders etc. The existing content on the site will get plugged into it. Here's the page: http://nrkn.com/elysium/page.php |
#3
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F'ups set to alt.html.critique Nik Coughlin wrote: http://nrkn.com/elysium/page.php Hi, Nik |
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Just a few quick comments as I *must* go to sleep. The reference graphic you're working from looks a bit blurry to me, |

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but the graphics (upper-right) on your real page look even more so. Of course, maybe it's just because I'm really tired (or old :-) ) now. |
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The page seems a wee bit sluggish. When I resize my browser (FF), there's a half-second delay while the page gets recalculated (or something) and then repainted. Don't know what this is. It's not my tiredness or age, because I can get other pages to react perkily. |
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UPDATE: I've spent, oh, 15 minutes on this post and now, as I'm about to send, I see the page responding nicely. So maybe I hallucinated the slowness, or perhaps I'm the sluggish one. Nevermind. |
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Sluggishness not so bad in IE6, but I see you're doing something special for it. |
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Loading takes surprisingly long (about 6 seconds on ADSL 2500 Kbps). What will it be like with the actual content? |

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Hey, it's getting cold in here; throw another DIV on the fire, will you? Okay, I see you're keen to have rounded corners. I guess the stretching of the graphics is what's bogging the response down. Don't know what to suggest here, sorry. |
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The button graphics actually get *fainter* on hover, which I think is a novelty. It seems, er, not right to me, but I'm not a graphics person, and you've got one of those there with you, so don't mind me. I would prefer to see the captions for the buttons change for me as I resize text, but that's partly because they look blurry to me. |
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I haven't studied your CSS long enough to find anything to criticize, so probably it is both hunky and dory. |
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I can't say I like the frizzy diagonal background graphic, but I guess that'll be mostly hidden be real content. Otherwise it looks really good. Certinaly more fresh than the current page. |
#4
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Just implemented the html and css for a redesign of a game engine's site. I was given a photoshop image for the design, so while I'll pass along any comments on the look and feel that I get, I didn't do that, and I'm more interested in critiques on the html + css. |
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Obviously this is just a template with no content in it, the |
#5
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interested in critiques on the html + css. Here's the page: http://nrkn.com/elysium/page.php |
#6
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Just implemented the html and css for a redesign of a game engine's site. I was given a photoshop image for the design, so while I'll pass along any comments on the look and feel that I get, I didn't do that, and I'm more interested in critiques on the html + css. Obviously this is just a template with no content in it, the links are just placeholders etc. The existing content on the site will get plugged into it. Here's the page: http://nrkn.com/elysium/page.php |
#7
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#8
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Here's the page: http://nrkn.com/elysium/page.php Using Seamonkey v1.1.1. |
#9
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On 3 Apr, 01:25, "Nik Coughlin" <nrkn.... (AT) gmail (DOT) com> wrote: Just implemented the html and css for a redesign of a game engine's site. I was given a photoshop image for the design, so while I'll pass along any comments on the look and feel that I get, I didn't do that, and I'm more interested in critiques on the html + css. Too many ids, not enough classes on the major <div> Using class instead gives you an easier life with CSS selectors afterwards. |
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Reduce this stuff !--[if lte IE 6] If you must (and there are vanishingly small reasons to), then keep it down to the absolute bare minimum. At least you're using [if lte 6] though (a contained and diminishing problem), rather than [gte]. |
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I can't believe you need a "spacer.gif", especially sized in pixels, and unbelievably for IE6 specifically. For one thing this is a very simple layout - everything is full width, and it's width management that gives most IE-related problems. |
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Obviously this is just a template with no content in it, the It won't tell you much until there's some visible content. Much of the need for prototyping depends on seeing how it responds to resizing, not just showing that you can get the boxes the right colour. |
#10
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On Tue, 03 Apr 2007 12:25:07 +1200, Nik Coughlin wrote: I'm more interested in critiques on the html + css. Here's the page: http://nrkn.com/elysium/page.php It suffers from the dread divitis. Remember that any block element can be positioned without being surrounded by a div. If you don't really need a div, just position the element. |
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@| \-/ |
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Spacer images are usually a bad idea -- use CSS for positioning. I realize these may have been put there just for the template you are showing, but get rid of them when you write the real page. |
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It validates nicely, thanks. |
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