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#1
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That's not always true. Often users get frustrated or annoyed by windows that are far too big or small for the content. Sometimes it's preferable (user wise) for the window size to be dictated by the developer. |
#2
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PTM wrote: That's not always true. Often users get frustrated or annoyed by windows that are far too big or small for the content. Sometimes it's preferable (user wise) for the window size to be dictated by the developer. No, never. Simply because the developer doesn't _know_ what the best window size is. That's dependent on run-time combinations of font and available space. The best thing to work these sizes out is usually the browser, right at the last minute. Second best is the user. Developer's guesses are a far-behind third place. |
#3
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"Andy Dingley" <dingbat (AT) codesmiths (DOT) com> wrote in message news:1154013938.604496.326280 (AT) s13g2000cwa (DOT) googlegroups.com... PTM wrote: That's not always true. Often users get frustrated or annoyed by windows that are far too big or small for the content. Sometimes it's preferable (user wise) for the window size to be dictated by the developer. No, never. Simply because the developer doesn't _know_ what the best window size is. That's dependent on run-time combinations of font and available space. The best thing to work these sizes out is usually the browser, right at the last minute. Second best is the user. Developer's guesses are a far-behind third place. But if you have a fixed size, fixed face font, with a fixed number of characters, taking up a fixed height and width, or a pop-up of a larger image or something, then why not fix the window size? |
#4
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Andy Dingley wrote: snip The best thing to work these sizes out is usually the browser, right at the last minute. Second best is the user. Developer's guesses are a far-behind third place. But if you have a fixed size, fixed face font, with a fixed number of characters, taking up a fixed height and width, or a pop-up of a larger image or something, then why not fix the window size? |
#5
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PTM wrote: "Andy Dingley" <dingbat (AT) codesmiths (DOT) com> wrote in message news:1154013938.604496.326280 (AT) s13g2000cwa (DOT) googlegroups.com... PTM wrote: That's not always true. Often users get frustrated or annoyed by windows that are far too big or small for the content. Sometimes it's preferable (user wise) for the window size to be dictated by the developer. No, never. Simply because the developer doesn't _know_ what the best window size is. That's dependent on run-time combinations of font and available space. The best thing to work these sizes out is usually the browser, right at the last minute. Second best is the user. Developer's guesses are a far-behind third place. But if you have a fixed size, fixed face font, with a fixed number of characters, taking up a fixed height and width, or a pop-up of a larger image or something, then why not fix the window size? Well *you* may have that font; but the user may not have it, or they may not be able to read it, and so they may have set an override. You can't count on your type taking up a box of some particular dimensions, even if the font you have specified is being displayed by the user's browser. I'm not sure what you mean by "pop-up" in this context; but many browsers allow people to zoom images. I'm afraid you made a weak argument there; you could have made a stronger one, but I don't feel like arguing over these details. The principle is that the user should be in control, where GUIs are concerned; and webpages are GUIs. If a GUI designer thinks that a user shouldn't be in control, then either he has to argue against this accepted principle, or he has to make a special-case argument. I don't deny that there are special cases; but to qualify, a case has to be special. -- Jack. http://www.jackpot.uk.net/ |
#6
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I'm afraid you made a weak argument there; you could have made a stronger one, but I don't feel like arguing over these details. The principle is that the user should be in control, where GUIs are concerned; and webpages are GUIs. If a GUI designer thinks that a user shouldn't be in control, then either he has to argue against this accepted principle, or he has to make a special-case argument. I don't deny that there are special cases; but to qualify, a case has to be special. I didn't make a weak argument. My initial comment was "Sometimes it's preferable" emphasis on sometimes, to which you actually end up agreeing, "special cases". |
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We should just all give up with this because everyone has their own preference and no-one is ever going to win. |
#7
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We should just all give up with this |
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because everyone has their own preference and no-one is ever going to win. |
#8
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PTM wrote: I'm afraid you made a weak argument there; you could have made a stronger one, but I don't feel like arguing over these details. The principle is that the user should be in control, where GUIs are concerned; and webpages are GUIs. If a GUI designer thinks that a user shouldn't be in control, then either he has to argue against this accepted principle, or he has to make a special-case argument. I don't deny that there are special cases; but to qualify, a case has to be special. I didn't make a weak argument. My initial comment was "Sometimes it's preferable" emphasis on sometimes, to which you actually end up agreeing, "special cases". Yes; but you failed to plead a special case. Your case consisted of nothing more than that it's possible to construct a fixed-spacing dialog (which it isn't). You didn't produce any kind of special-case reason why one might need to do that. We should just all give up with this because everyone has their own preference and no-one is ever going to win. Oh, really? My view is that the argument was won a long time ago (long before this thread started). But I'm glad you now acknowledge that the user's preference trumps all other arguments! -- Jack. http://www.jackpot.uk.net/ |
#9
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We should just all give up with this because everyone has their own preference and no-one is ever going to win. Oh, really? My view is that the argument was won a long time ago (long before this thread started). But I'm glad you now acknowledge that the user's preference trumps all other arguments! |
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I don't recall having agreed that USER preference triumphs. I do recall saying 'everyone has their own' which does include the developer as well as the companies and individuals they develop for. Yeah, well I was joking (but my jokes are usually serious). |
#10
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"Jack" <mrdemeanour (AT) nospam (DOT) jackpot.uk.net> wrote in message news:eaavpm$6q7$1$8302bc10 (AT) news (DOT) demon.co.uk... PTM wrote: I'm afraid you made a weak argument there; you could have made a stronger one, but I don't feel like arguing over these details. The principle is that the user should be in control, where GUIs are concerned; and webpages are GUIs. If a GUI designer thinks that a user shouldn't be in control, then either he has to argue against this accepted principle, or he has to make a special-case argument. I don't deny that there are special cases; but to qualify, a case has to be special. I didn't make a weak argument. My initial comment was "Sometimes it's preferable" emphasis on sometimes, to which you actually end up agreeing, "special cases". Yes; but you failed to plead a special case. Your case consisted of nothing more than that it's possible to construct a fixed-spacing dialog (which it isn't). You didn't produce any kind of special-case reason why one might need to do that. We should just all give up with this because everyone has their own preference and no-one is ever going to win. Oh, really? My view is that the argument was won a long time ago (long before this thread started). But I'm glad you now acknowledge that the user's preference trumps all other arguments! I don't recall having agreed that USER preference triumphs. I do recall saying 'everyone has their own' which does include the developer as well as the companies and individuals they develop for. |
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